Corpse Explosion

Level 2nd

Casting Time 1 Action

Range/Area 60 ft

Components V, S, M *

Duration Instantaneous

School Necromancy

Attack/Save CON Save

Damage/Effect

A corpse within range is briefly animated and can move 15 feet before exploding in a shower of bone, gore, and necromantic energy. Any creature within 5 feet of the exploding corpse must make a Constitution saving throw. A creature takes 3d8 necrotic damage on a failed saving throw, or half as much on a successful one. Additionally, any creature who dies from this damage is imbued with similar magic and then triggers another explosion (these additional creatures do not move beforehand).

At Higher Levels. When you cast this spell at 3rd level or higher, target one additional corpse to move and explode for each spell level above 2nd. * - (A strip of dried flesh)